A Program for and ReadinessWhat is Techbridges?
Summary of Program Goals
- Develop 21st Century skills in students, along with an increased understanding of what is necessary to succeed in today’s digital economy.
- Present a broad overview of both digital and non-digital educational technologies including simulations, online tools, games and mobile apps.
- Listen to and interact with first-rate speakers including Ivy League professors and industry professionals.
- Design, develop and present a final student project that may be included in resumes and portfolios (a valuable asset for college applications).
- Expose students to a well-rounded, diverse NYC experience that takes advantage of many of the best aspects of the city: premier academic institutions, world-class arts and design communities, Fortune 500 technology companies, etc.
- Inspire student to consider Science, Technology, Engineering, Arts and Math (STEAM) careers.
The Three Main “Tracks”
Techbridges consists of three main tracks. The program will cover a broad range of STEAM topics from which students can choose a specialty track to further explore in depth. This may include talking to experts and current students in the specific field, skill development workshops and other breakout sessions to further enhance a student’s interest in a given track. Final project teams will have at least one member from each track to ensure a well-rounded presentation and pitch.
All participants will have lectures and workshops geared towards each completing two final projects for competition that focuses on social entrepreneurship through:
- Game (group)
- Webpage (individual)
Certificate of Completion
A certificate of completion will be provided at the end of the three-week course. Recommendation letters may be available upon request at the end of the program.
“I learned significantly about things beyond technology and digital works, such as business, startup companies, pitching, design “thinking”, etc which were the most interesting and new to me. I think the most important thing I learned was just the opportunities that are available out there even for students like me, and I especially appreciate the way this program inspired and challenged me to get out of my comfort zone and try to understand such different areas in life (and jobs, etc.).”
Phillips Andover Academy
“Over the past two weeks I’ve definitely gain a better grasp on the introduction to game design and the business track for game products. One of the most important things I’ve learned was certainly to take the chances and opportunities when they are given to me, be interactive and speak up for myself when needed, and utilize our time and resources for all projects and assignments.”
Loomis Chaffee School
“Yes, I feel like my creative ability has increased after learning and meeting new people and the social connections I can now make with different groups of people has also increased because of how different the people here are and how different and unorthodox the thinking is at this program.”
“The collaboration and group work. I enjoyed working with other people and sharing my ideas. I learned a lot from others as well. Also, the guest speakers inspired me to seek and develop my passion in CS.”
Miss Porter's School
“I learned a lot about the business models, which I believe is going to be important someday when I’m deciding to create my own startup.”
“It is a program that is beneficial for my life. Learning not only the knowledge, but also experiencing hands on challenges.”